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Area 51: Top Secret box art
2016 Ranked #15,137

Area 51: Top Secret

This logistics and storage game has generals collect alien artifacts, build facilities, and optimize safe storage for scoring. Taking a pile requires storing every possible artifact, including ones that benefit rivals.

Science Fiction Spies/Secret Agents Action Queue Area Majority / Influence

Players

2-6

Play time

Not listed

Age

10+

Complexity

3/5

Rating

6.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Welcome to 1950s USA — the era of huge cars, rock 'n' roll, and alien activity! To prevent a mass panic, the President has ordered his generals to store all evidence of the existence of aliens.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Welcome to 1950s USA — the era of huge cars, rock 'n' roll, and alien activity! To prevent a mass panic, the President has ordered his generals to store all evidence of the existence of aliens. In Area 51, a secret military base in the Nevada desert, players store all the futuristic weapons, unbelievable tools, and alien corpses in high-end storage facilities. However, this base is capable of hiding only certain artifacts and must be improved all the time. The generals try to outperform each other in building and upgrading the facilities and the infrastructure in addition to finding the optimal logistics for storing the artifacts to please the President. In Area 51: Top Secret, players encounter several categories of artifacts — ships, weapons, tools, etc. — which are numbered 1-4 to show how dangerous they are (and therefore what security level is needed to store them). Players must build storage facilities to store these artifacts. Artifact cards need to be collected, but the decisive element in the game is that once a player chooses to pick up a pile of artifact cards to place them into storage facilities, they need to store ALL cards possible, including those that will score points for the other players. The main strategy of the game is thus to use the existing storage facilities and transportation vehicles to optimize one's own scoring.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
60 min
Age
10+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Stefan Alexander

Artists

1
Christian Opperer

Publishers

1
Mücke Spiele

Linked items

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