ABG All Board Games
Are You A Robot? box art

Are You A Robot?

Players

2-3

Time

?-?

Age

8+

Weight

1.2

Rating

5.60

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game Are You a Robot? has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in this game.

Replay value

Are You a Robot? has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategy over time. The presence of expansions adds new content and gameplay elements. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Are You a Robot? is 5.67. The game has a low randomness impact, with random elements having minimal influence on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. However, the game still has a balanced mix of luck and strategy, with the outcome being primarily determined by player strategy and decisions, but with luck playing a minor role.

Overview

Our space colony has been infiltrated by murderous androids who look just like us. We are gradually being replaced by look-alikes! The only way to find out for sure if someone is a robot is by shooting them with your laser pistol. Our only hope is to destroy the robots one by one! Are You A Robot is a social deduction micro-game by Looney Labs. Each player gets a random card, which they must look at but let no one else see. Gameplay consists of talking: asking each other questions to figure out who became a Robot. Players can say anything: lying is part of the game. The game ends when a Human decides to either shoot or shake hands! Humans prosper if they correctly shoot the Robot but the Robots win if humans turn on each other. —description from the publisher

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Andrew Looney

Publishers

1
Looney Labs

Linked items

No linked items imported yet.