Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Ardennes 1944", published in Vae Victis issue #48, covers the World War 2 Battle of the Bulge at the scale of two days per turn, 4.5 km per hex, and most counters represent infantry divisions or armored/other brigades or regiments.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
"Ardennes 1944", published in Vae Victis issue #48, covers the World War 2 Battle of the Bulge at the scale of two days per turn, 4.5 km per hex, and most counters represent infantry divisions or armored/other brigades or regiments. This is the fourth iteration of this particular wargame system, a favorite of Vae Victis's, previously used in issues 13 (Arnhem), 25 (Kharkov), and 39 (Kippour 1973). This game uses an "entirely reviewed and simplified" version of that system. As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.