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Aquatika box art
Rich game profile

Aquatika

Objective: A player wins once one of his pieces have crossed the board, and is in the goal box. Each player has 9 pieces. There are 3 types of pieces, with a different power: The Shark can eat even a friendly piece. The Octopus can cover an enemy or friend piece (except another O...

Players

2

Time

?-?

Age

8+

Weight

2

Rating

6.63

Should this hit the table?

Quick read before the metadata.

Aquatika has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Aquatika has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Aquatika offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. Aquatika scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Aquatika has a strong replayability score of 7.8.

Luck profile

Aquatika has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Objective: A player wins once one of his pieces have crossed the board, and is in the goal box. Each player has 9 pieces. There are 3 types of pieces, with a different power: The Shark can eat even a friendly piece. The Octopus can cover an enemy or friend piece (except another Octopus), they move together and Octopus release the covered piece at any time. The Flying Fish can jump over one or more friends or enemy pieces, but always linear. The ability to cover or eating the own pieces allows to develop interesting strategies.

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Editions

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Credits

People and publishers

Designers

1
Alexandre Droit

Publishers

2
AURUM, Inc. Jeux FK

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