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Apollo: A Game Inspired By Nasa Moon Missions box art
2020 Ranked #6,704

Apollo: A Game Inspired By Nasa Moon Missions

This cooperative space-mission game has Mission Control and astronauts maintain systems, complete experiments, and overcome crises. Players hold different information, so clear communication and well-assigned dice determine whether a historic mission succeeds.

Thematic Games Space Exploration Communication Limits Roles with Asymmetric Information Decades: The 1960's

Players

2-5

Play time

30-60 min

Age

12+

Complexity

2.64/5

Rating

6.27

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You are “Go for Launch!” 1961. President Kennedy challenged the nation to land astronauts on the moon by the end of the decade.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You are “Go for Launch!” 1961. President Kennedy challenged the nation to land astronauts on the moon by the end of the decade. Now it’s up to you to walk in the footsteps of NASA’s pioneers and embark on the missions that made history… FOR ALL MANKIND Play as MISSION CONTROL and ASTRONAUTS. Work together and strategize to complete flight stages, overcome obstacles, repair the spacecraft, and keep communication clear. It’s the team that determines if the mission SUCCEEDS or FAILS. One player takes on the role of Mission Control on Earth, while the other players are Astronauts up in the command module. Astronauts must guide their craft through multiple flight stages by maintaining their flight systems including life support, power, comms, and flight control by rolling dice and assigning them to their tasks. In addition, Astronauts are charged with completing experiments by rolling dice and assigning them to their experiment, but they don't have all the information that they need to complete them. Mission Control can spend tokens to relay key pieces of information to the Astronauts that they need to complete their tasks or to aid the Astronauts by providing bonuses to their dice or boosting systems. Mission Control also tracks the flight and experiment progress on the ground via a panel of sliders. Failure to maintain flight systems can cause disasters like comm failures preventing Mission Control and the Astronauts from talking to each other. Missions are based on real-life NASA missions and missions are won by completing varying numbers of flight stages and experiments based on the mission.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–4
Play time
30–60 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Sarah Addison Jonathan Gilmour

Artists

1
Thomas Römer

Publishers

2
Buffalo Games Pandasaurus Games

Linked items

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