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Apba Pro Football box art
1958 Ranked #12,324

Apba Pro Football

Roll dice and choose how to use the results for tactical outcomes.

Dice Sports Simulation Simultaneous Action Selection

Players

1-2

Play time

Not listed

Age

10+

Complexity

2.25/5

Rating

6.36

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The game was created in 1958 by Dick Seitz and yearly player card editions have been printed almost every year since. The game attempts to simulate professional football through the use of player ratings, charts, and dice rolling.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The game was created in 1958 by Dick Seitz and yearly player card editions have been printed almost every year since. The game attempts to simulate professional football through the use of player ratings, charts, and dice rolling. Every master edition comes with hundreds of player cards which have ratings based on that year's performance. Also included is a football field to track the movement of the ball; many charts to reference in order to determine play results; rules and dice.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
120 min
Age
10+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Dick Seitz

Artists

1
(Uncredited)

Publishers

1
APBA International

Linked items

No published linked games yet.