Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game was created in 1958 by Dick Seitz and yearly player card editions have been printed almost every year since. The game attempts to simulate professional football through the use of player ratings, charts, and dice rolling. Every master edition comes with hundreds of playe...
Players
1-2
Time
?-?
Age
10+
Weight
2.25
Rating
6.36
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
apba pro football has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions also adds to its replay value. While it may take some time to learn, the game offers a rewarding and fresh experience each time it is played.
The final luck score for APBA Pro Football is 7, indicating a moderate level of luck influence in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
The game was created in 1958 by Dick Seitz and yearly player card editions have been printed almost every year since. The game attempts to simulate professional football through the use of player ratings, charts, and dice rolling. Every master edition comes with hundreds of player cards which have ratings based on that year's performance. Also included is a football field to track the movement of the ball; many charts to reference in order to determine play results; rules and dice.
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