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Anxiety Attack! box art
2020 Ranked #21,198

Anxiety Attack!

A take-that race game has players play trigger and defuse cards to move rivals toward danger and themselves toward safety. Reaching danger begins a revenge phase, and the last player sent there wins.

Card Game Maze Follow Open Drafting

Players

2-6

Play time

20-45 min

Age

12+

Complexity

1/5

Rating

6.39

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Play cards to move opponents closer to the Anxiety Spiral and yourself closer to safety. Each turn, players play cards from their hand: Trigger Cards are numbered 1-7 and move characters ahead toward the Anxiety Spiral.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Play cards to move opponents closer to the Anxiety Spiral and yourself closer to safety. Each turn, players play cards from their hand: Trigger Cards are numbered 1-7 and move characters ahead toward the Anxiety Spiral. Defuse Cards are numbered 1-3 and move characters back toward the Oasis. Play either card type on any player, including yourself. Playing one of these cards completes the player’s turn unless they want to play an Instant card. Instant Cards can be played at any time according to the function on the card. Play them quickly before another card is played or a player moves. If a player lands exactly on a space with an arrow, move to the space indicated. Landing on the same space as another player bumps the player who was there first ahead one space. Use Trigger and Defuse cards strategically to find safer routes for yourself and move opponents faster! Red and Orange split paths may have certain advantages and disadvantages, choose wisely! Landing on a Panic Room or Retreat space for the first time sends a player to a safe haven. For the next round, that player may not play nor can they be played on. After their next turn they are sent out according to the arrow, where they will be vulnerable to play. If all opponents are in safe havens a remaining player MUST play a card on themself. The first player to be sent to the Anxiety Spiral loses. But they are not out of the game because misery LOVES company! The losing player may now move one space in either direction EVERY TIME a card is played. If the losing player lands on the same space as a remaining player, the remaining player is sent directly to the Anxiety Spiral and then begins to go after other players in the same fashion until there is only one active player. The last person to be sent to the Anxiety Spiral is the winner!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
20–45 min
Age
12+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Nick Seluk

Artists

1
Nick Seluk

Publishers

2
(Web published) Nutt Heads

Linked items

No published linked games yet.