Table feel
Moderate level of player interaction
Play cards to move opponents closer to the Anxiety Spiral and yourself closer to safety. Each turn, players play cards from their hand: Trigger Cards are numbered 1-7 and move characters ahead toward the Anxiety Spiral. Defuse Cards are numbered 1-3 and move characters back towar...
Players
2-6
Time
20-45
Age
12+
Weight
1
Rating
6.39
Should this hit the table?
Moderate level of player interaction
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of player interaction
Anxiety Attack! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.
Anxiety Attack! has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. Overall, the game has a balanced mix of luck and strategy.
Overview
Play cards to move opponents closer to the Anxiety Spiral and yourself closer to safety. Each turn, players play cards from their hand: Trigger Cards are numbered 1-7 and move characters ahead toward the Anxiety Spiral. Defuse Cards are numbered 1-3 and move characters back toward the Oasis. Play either card type on any player, including yourself. Playing one of these cards completes the player’s turn unless they want to play an Instant card. Instant Cards can be played at any time according to the function on the card. Play them quickly before another card is played or a player moves. If a player lands exactly on a space with an arrow, move to the space indicated. Landing on the same space as another player bumps the player who was there first ahead one space. Use Trigger and Defuse cards strategically to find safer routes for yourself and move opponents faster! Red and Orange split paths may have certain advantages and disadvantages, choose wisely! Landing on a Panic Room or Retreat space for the first time sends a player to a safe haven. For the next round, that player may not play nor can they be played on. After their next turn they are sent out according to the arrow, where they will be vulnerable to play. If all opponents are in safe havens a remaining player MUST play a card on themself. The first player to be sent to the Anxiety Spiral loses. But they are not out of the game because misery LOVES company! The losing player may now move one space in either direction EVERY TIME a card is played. If the losing player lands on the same space as a remaining player, the remaining player is sent directly to the Anxiety Spiral and then begins to go after other players in the same fashion until there is only one active player. The last person to be sent to the Anxiety Spiral is the winner!
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