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Another Damn Civilization Game box art
2011 Ranked #18,705

Another Damn Civilization Game

This dice-driven civilization game has players use rolled actions to gather resources, advance along a civilization track, and reach the final city. Track spaces grant powers or conflict, while the endgame rewards remaining assets.

Strategy Games Civilization Dice Dice Rolling Magazine: Spielbox

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.93/5

Rating

5.98

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

another damn Civilization game is a dice-rolling civilization game. Dice determine the player's available actions.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

another damn Civilization game is a dice-rolling civilization game. Dice determine the player's available actions. Each player throws 3 dice to determine which actions they have available to them in a round. The players get re-rolls for abilities. Money and tokens are placed in the corresponding boxes. These are emptied beginning with the #1 box down to #6. Every token allows for an action. Either taking resources (black piece or new token for a player), placing a token on the civilization track, or moving a token on the track. A player can have up to a maximum of 26 tokens on the civilization track. Once a token is on the track, a new token can be placed adjacent to it. Different spaces give different abilities to the players, such as re-rolls, victory points, or resources. Some spaces have a cost to use them, such as War, which allows the removal of a token from another player. The civilization track consists of 30 spaces. It starts with the 1st space, Writing, and ends with the 30th and final space, City. Once a player places a token on the 30th space, the game ends and victory points are tallied. Points are obtained from the civilization track and for every 3 black token, coin, or playing piece leftover. The player with the most victory points wins. The fourth game by Martin Wallace in spielbox.

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Type

1

Category

2

Mechanism

1

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
40 min
Age
10+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Martin Wallace

Artists

1
Christof Tisch

Publishers

1
W. Nostheide Verlag GmbH

Linked items

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