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Anno Domini box art
1995 Ranked #15,498

Anno Domini

A territorial wargame has players tax their holdings, build castles, attack neighboring lands, and seek control of eight cathedrals. Random events, cards, and the papacy can shift resources and military strength before an invasion.

Wargames Medieval Territory Building Area Movement Dice Rolling

Players

?-?

Play time

Not listed

Age

10+

Complexity

1.73/5

Rating

5.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

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How it plays

How does it play?

Anno Domini is a wargame for four players and consists of a map board, a deck of cards, 12 dice, cardboard coins, miniature castles and cathedrals and a rule book. Players start by randomly selecting a Pope and proceeding with the random selection of all 36 territories.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Anno Domini is a wargame for four players and consists of a map board, a deck of cards, 12 dice, cardboard coins, miniature castles and cathedrals and a rule book. Players start by randomly selecting a Pope and proceeding with the random selection of all 36 territories. These are claimed by placing a castle and cathedral on the specified area of the map board. Play commences with the Administrative Phase where players collect taxes based on the number of territories and cathedrals they control. Following is the Military phase that is divided into three optional steps. The first is to roll 2d6 for a random event that will cause the player to either gain or lose money, lose cards, lose castles or become the pope. The second option is to build new castles on your territories. The final is an attack on another person's territory. Territories can attack adjacent territories or those on the same body of water. The attacking and defensive force are determined by the number of castles on each territory. For each castle on his/her territory, the attacker and defenders each roll a die and apply any modifiers obtained by cathedrals or cards in his/her possession. Results of 6 or over destroy a castle of the opposing side. If all of the defenders castles are lost, the attacker wins the territory, places a castle to claim it and may draw a card at the end of the phase. Cards offer various benefits such as money, attack/defence points or game actions. Play continues until one player controls 8 cathedrals. ... and apparently the castles are cute.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
4–2
Best with
3–4
Play time
60 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Spartaco Albertarelli

Publishers

1
Editrice Giochi

Linked items

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