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Up And Down box art

Up And Down

Players

2-6

Time

?-?

Age

5+

Weight

1.79

Rating

6.20

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.9

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Up and Down has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Up and Down has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. Although it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Up and Down has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The exciting mole search. Where are the cheeky moles hiding? In pairs, they dig hither and yon through the grass, peek out of their holes and then disappear again. To pull the right moles out of their holes, the players carefully note the different mole colors. Then they can collect many task cards and collect the most shovels. Thematically similar to The Mole in the Hole.

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Editions

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Credits

Designers

1
Gunter Baars

Artists

1
Walter Pepperle

Publishers

2
Ravensburger VAKKO

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