ABG All Board Games
The American Dream Game box art

The American Dream Game

Players

2-4

Time

?-?

Age

10+

Weight

1.33

Rating

6.34

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.5

Luck-sensitive

Table feel

The American Dream Game has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in this game.

Replay value

The American Dream Game has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game also adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a depth of gameplay that keeps players engaged and coming back for more.

Luck profile

The American Dream Game has a moderate influence of luck. Random elements such as dice rolls and card draws play a significant role in determining the game outcome, but players also have substantial ability to mitigate the effects of luck through strategic decisions and planning. It offers a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in a board game.

Overview

The object of this game is to be the first player to collect $1,000,000. Players move around a board with opportunities to buy/sell stocks, patent inventions and copyright items, purchase insurance, and avoid traps. Each player starts with $50,000 and tries to collect shares of Goodyear, Levi's, Delta Airlines, Hershey's, Coca-Cola, etc. By landing on specific spaces, they can get Experience Cards that allow player to buy/sell stocks and make other business deals, purchase Prudential Insurance for use when player hits a Trap, get American Dream cards which allow player to earn royalties for things like patenting the light bulb or copyrighting Donald Duck, or get caught in a Trap where the player loses patents or stocks or even cash. The game is filled with major brand names like US Steel, KFC, NFL, RCA, and Disney.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
(Uncredited)

Publishers

1
Milton Bradley

Linked items

No linked items imported yet.