Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Amass, deep space mining crews fight to gather resources on a hostile alien planet. The goal of the game is to complete your mining contract while collecting the most valuable resources.
Core mechanisms
Key systems that shape the decisions players make.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Read the full game description
In Amass, deep space mining crews fight to gather resources on a hostile alien planet. The goal of the game is to complete your mining contract while collecting the most valuable resources. Fight for resources scattered across the planet, raid resources from other crew encampments and look out for the hostile Alien raiders. Each turn, new resources appear across the planet and the players secretly plan their crew actions. After all the crew placements are revealed, mining crews fight each other for the resources. Defeated crew members are placed on the wound tracker, where, in time, they will recover. Alien raiders roam around the map, stopping players mining locations and attacking crew encampments, crew can also fight these Aliens to gain new action cards, which they can use in future battles. The game ends when one player has succeeded in filling their base with resources. The resources are then counted up, and the mining crew with the highest value of resources wins. —description from the designer