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Amass box art

Amass

Players

1-6

Time

?-?

Age

8+

Weight

2.25

Rating

7.36

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.6

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Amass has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Amass offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds even more content and gameplay elements. The game provides deep strategic possibilities and room for improvement over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Amass has a strong replayability score of 8.05.

Luck profile

Amass has a moderate level of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

In Amass, deep space mining crews fight to gather resources on a hostile alien planet. The goal of the game is to complete your mining contract while collecting the most valuable resources. Fight for resources scattered across the planet, raid resources from other crew encampments and look out for the hostile Alien raiders. Each turn, new resources appear across the planet and the players secretly plan their crew actions. After all the crew placements are revealed, mining crews fight each other for the resources. Defeated crew members are placed on the wound tracker, where, in time, they will recover. Alien raiders roam around the map, stopping players mining locations and attacking crew encampments, crew can also fight these Aliens to gain new action cards, which they can use in future battles. The game ends when one player has succeeded in filling their base with resources. The resources are then counted up, and the mining crew with the highest value of resources wins. —description from the designer

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Credits

Designers

1
Richard Davis (II)

Artists

1
Richard Davis (II)

Publishers

1
Dark Frontier Games

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