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Am Fuß Des Kilimandscharo box art

Am Fuß Des Kilimandscharo

Players

2-4

Time

?-?

Age

7+

Weight

1.18

Rating

5.71

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good mix of direct and strategic confrontation. Players need to pay attention to others' strategies and turns frequently. Limited emphasis on cooperation.

Replay value

am fuß des kilimandscharo has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement in player strategy. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, am fuß des kilimandscharo has a strong replayability score of 7.85.

Luck profile

Am Fuß des Kilimandscharo has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a blend of chance and skill.

Overview

Simple Knizia game for children. Progress up the trail to the foot of Kilimanjaro by playing numbered cards. You can play cards in front of yourself to make 3 piles, or onto your opponents to slow them down if they're ahead of you on the trail. The cards are in different types (colors), canoe, mule, jeep or by foot. If your 3 cards are the same type, you can move the total. If 2 cards match, you can move that total. If the 3 cards don't match, you can move the highest number. In addition, there are chance tokens laid on the trail face-down. These are revealed as you reach them; the banana is a meal-break (take another move), a lion is danger (fall back to the last village), or a swap tile lets you switch places on the trail with another player. The player that reaches the mountain first wins, but if the players exhaust their decks, then the furthest along the trail is the winner.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Reiner Knizia

Artists

1
Doris Matthäus

Publishers

1
Hans im Glück

Linked items

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