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All-star Baseball box art

All-star Baseball

Players

2

Time

?-?

Age

10+

Weight

1.31

Rating

6.04

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

All-Star Baseball has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

All-Star Baseball has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for All-Star Baseball is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Designed by former major league player Ethan Allen and introduced in 1941, All-Star Baseball became one of the most popular sports games of all time. The game is essentially a batting simulation of major league baseball, built around a spinner and player disks that are divided into sections in such a manner that a hitter has the probabilty of reproducing his real-life statistics in such important categories as home runs, triples, doubles, singles, walks, and strikeouts. In general, the game follows the basic rules of major league baseball. Teams are created from the player disks supplied with the game (often a mix of current players and all-time greats such as Babe Ruth) and from player disks for other seasons published separately. The team at bats places the appropriate player disk on the spinner, spins, and reads off the resulting number. The game does not attempt to realistically simulate pitching and defense. Thus a hitter's result from a time at bat is not affected by the opposing pitcher or the defensive prowess of the fielder to whom the ball may be hit, although the player in the field on some play outcomes is required to spin a second spinner to determine the advancement of base runners and other certain details. Results of each play are recorded on the field using plastic pegs for the base runners, while runs and outs are tallied on a rotating scoreboard. Cumulative runs scored are tallied on paper score sheets. Strategy discs are included that enable plays like sacrifice flies, stealing bases, bunting, hit and run, etc. The team with the most runs after nine innings (or extra innings, if needed) is the winner.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Ethan Nathan Allen

Artists

1
C. Leslie Crandall

Publishers

1
Cadaco