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All Hands On Deck box art
2016 Ranked #18,995

All Hands On Deck

This pirate set-collection card game has captains hire crew, trigger combinations, and earn the most treasure points. Drawing from any deck and stealing rivals’ crew creates a race to assemble powerful hidden sets.

Card Game Humor Auction/Bidding Open Drafting

Players

2-6

Play time

Not listed

Age

10+

Complexity

1/5

Rating

6.07

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A pirate captain is nothing without his crew. You have to hire the crew that gives you the most treasure points.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A pirate captain is nothing without his crew. You have to hire the crew that gives you the most treasure points. Only those who choose wisely and collect the right combination of crew mates will have a chance to outmaneuver their enemies. You should not shy away from stealing your rival captain's crew or treasure points and gaining the upper hand while hiring crew members. Only the captain who is clever and combines cards with foresight will set sail as one of the most infamous of pirates. Once you have hired your crew it's time to say "All Hands On Deck" and you are ready to gather valuable treasure points. How to play: Each player has got a deck of cards in front of him or her, but during the game players can draw from any deck. At the beginning of a turn players each draw 3 cards without looking at them. Then a player counts down from 3 and all players start looking at their hand, then putting one card aside and the rest on the deck in front of them. The first player to do so is going to be the next first player and will start drawing cards at the beginning of the next turn. The card you have put aside is your hidden crew. As soon as you have got a combination of 2 or more cards in your hidden crew you can shout "All Hands On Deck" and play one set of cards for an effect and the treasure points they are worth. Afterwards the next turn starts with the new first player. When all cards are gone, the game is over and the pirate with the most treasure points wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
20 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Felix Mertikat

Artists

1
Felix Mertikat

Publishers

1
King Racoon Games

Linked items

No published linked games yet.