Table feel
Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.
Players
2-6
Time
?-?
Age
10+
Weight
1
Rating
6.07
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.
All Hands on Deck! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.
The final luck score for All Hands on Deck! is 6. The game has a moderate randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, which gives them a good amount of control over the game. Overall, the game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.
A pirate captain is nothing without his crew. You have to hire the crew that gives you the most treasure points. Only those who choose wisely and collect the right combination of crew mates will have a chance to outmaneuver their enemies. You should not shy away from stealing your rival captain's crew or treasure points and gaining the upper hand while hiring crew members. Only the captain who is clever and combines cards with foresight will set sail as one of the most infamous of pirates. Once you have hired your crew it's time to say "All Hands On Deck" and you are ready to gather valuable treasure points. How to play: Each player has got a deck of cards in front of him or her, but during the game players can draw from any deck. At the beginning of a turn players each draw 3 cards without looking at them. Then a player counts down from 3 and all players start looking at their hand, then putting one card aside and the rest on the deck in front of them. The first player to do so is going to be the next first player and will start drawing cards at the beginning of the next turn. The card you have put aside is your hidden crew. As soon as you have got a combination of 2 or more cards in your hidden crew you can shout "All Hands On Deck" and play one set of cards for an effect and the treasure points they are worth. Afterwards the next turn starts with the new first player. When all cards are gone, the game is over and the pirate with the most treasure points wins the game.
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.