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The Alamo box art

The Alamo

Players

1-2

Time

?-?

Age

12+

Weight

2.21

Rating

6.19

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

The Alamo has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.

Replay value

The Alamo offers a high level of variability, strategic depth, and scalability, making it highly replayable.

Luck profile

The Alamo has a moderate influence of luck. Random elements such as dice rolls and card draws play a significant role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. Overall, the game relies on a balanced mix of luck and strategy, with luck playing a slightly larger role than player decisions.

Overview

"183 grim-faced Texans volunteer for certain death to delay and decimate a besieging force of 2,000 highly trained Mexican regular infantry under the command of the ferocious Santa Anna." A fun fast paced game. What could be better, Travis, Crockett, Bowie and their fellow Texans vs. a horde of Mexicans. As the Texans you know you are going to be wiped out, the question is how many Mexicans can you take with you?

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Editions

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Credits

Designers

1
Eric Lee Smith

Artists

2
Robert Jenkins Onderdonk Redmond A. Simonsen

Publishers

3
Decision Games (I) Hobby Japan SPI (Simulations Publications, Inc.)

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