Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Players take turns in taking pieces of treasure from the pouch and put these on the flying carpet. The carpet is staying in the air by the power of the magnet. If the magnet fails the carpet falls and the player causing the falling loses.
Core mechanisms
Key systems that shape the decisions players make.