Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Avalon Hill's epic German airborne attack game. Air Assault on Crete features a bonus game, Invasion of Malta--1942, and a third game, if you count the variant from The General magazine, Volume 18, #3, Assault on Cyprus.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Avalon Hill's epic German airborne attack game. Air Assault on Crete features a bonus game, Invasion of Malta--1942, and a third game, if you count the variant from The General magazine, Volume 18, #3, Assault on Cyprus. Each game includes its own mapboard and counters and shares only a minimum of components with the other, however, they share the same basic rules system. A strategic battalion level game, Air Assault On Crete simulates the first totally airborne invasion in history, with the Germans overwhelming the rag-tag Allied survivors of the ill-fated Greek Campaign. Traditional turn sequencing: Axis bombard, move, combat; then Allied movement and combat. Units have attack, defense, and movement values, as well as stacking limits. Standard terrain effects. Zones of control, but there's no mandatory attacks. Invasion of Malta--1942 re-creates the hypothetical German-Italian invasion of Malta. Avalon Hill Complexity rating - 5 Counters = 520