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Air Assault On Crete / Invasion Of Malta: 1942 box art

Air Assault On Crete / Invasion Of Malta: 1942

Players

2

Time

?-?

Age

12+

Weight

3.18

Rating

6.49

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not require much cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and replayable experience.

Luck profile

The final luck score for Air Assault on Crete / Invasion of Malta: 1942 is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Avalon Hill's epic German airborne attack game. Air Assault on Crete features a bonus game, Invasion of Malta--1942, and a third game, if you count the variant from The General magazine, Volume 18, #3, Assault on Cyprus. Each game includes its own mapboard and counters and shares only a minimum of components with the other, however, they share the same basic rules system. A strategic battalion level game, Air Assault On Crete simulates the first totally airborne invasion in history, with the Germans overwhelming the rag-tag Allied survivors of the ill-fated Greek Campaign. Traditional turn sequencing: Axis bombard, move, combat; then Allied movement and combat. Units have attack, defense, and movement values, as well as stacking limits. Standard terrain effects. Zones of control, but there's no mandatory attacks. Invasion of Malta--1942 re-creates the hypothetical German-Italian invasion of Malta. Avalon Hill Complexity rating - 5 Counters = 520

Editions

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Credits

Designers

2
Randall C. Reed Vance von Borries

Artists

2
Rodger B. MacGowan Randall C. Reed

Publishers

1
The Avalon Hill Game Co

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