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Age Of Dirt: A Game Of Uncivilization box art

Age Of Dirt: A Game Of Uncivilization

Players

2-5

Time

?-?

Age

14+

Weight

1.86

Rating

7.00

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Age of Dirt: A Game of Uncivilization has a high level of direct confrontation and strategic confrontation. Players frequently interact with each other and must pay attention to others' strategies. However, the game does not emphasize cooperation as much. Overall, the game has a strong interaction score of 7.3.

Replay value

Age of Dirt: A Game of Uncivilization has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Age of Dirt: A Game of Uncivilization has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a game that is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Age of Dirt: A Game of Uncivilization, you control a small tribe at the dawn of civilization, sending out your workers in the hopes of collecting the resources you need to grow and thrive. Unfortunately, they won't always listen. Before collecting resources, you have to drop all the workers in that resource's space through "The Passage", a three-dimensional, mountain shaped tower where they will tumble and get stuck, leaving only a few to get out and actually collect that resource. The rest will have to wait to be knocked loose on a future turn. So if you send a worker to the forest to collect wood and berries, they might end up in the mountains collecting herbs, on the plains hunting for fur, or in the "Love Tent" making...your population larger. They might also bring some predators out of The Passage with them — or not come back at all. Players use the resources their workers end up with to arm their workers with spears and drums, to build a larger cave, or to create an invention, which earns victory points for their tribe. The first player to have 10 victory points wins!

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