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Age Of Civilization box art
2019 Ranked #1,612

Age Of Civilization

Civilization strategy game where leaders guide a people through eras of growth, decline, and historic change. Each era offers different possibilities, forcing players to adapt their development before a new age overturns old priorities.

Strategy Games Ancient Civilization Action Points Increase Value of Unchosen Resources

Players

1-4

Play time

30-60 min

Age

10+

Complexity

2.29/5

Rating

7.06

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the Age of Civilization, you must lead your people to their glorious future. Analyze the characteristics of every era you are facing, make the best choice for your kingdom development, and become several famous civilizations in our fascinating history.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the Age of Civilization, you must lead your people to their glorious future. Analyze the characteristics of every era you are facing, make the best choice for your kingdom development, and become several famous civilizations in our fascinating history. By going through the rise and fall of empires, a unique civilization of yours will finally arise! Age of Civilization is a pocket-sized civilization game. Throughout one game, each player leads up to three historical civilizations to form a unique combination of abilities. Players build Wonders, research technology, develop culture, conquer for glory, or even exploit their people. Only the player who wisely manages his workers and wealth can achieve the greatest civilization. Game-play overview The game is played with 6 rounds. In the 1st round, each player picks one civilization card in the market and gains a number of worker tokens according to the population value indicated on the civilization card. Players may assign workers to action slots in the public region. There are usually 5-6 actions for each player to choose and these actions change between rounds. By assigning workers, players carry out the actions' effects such as earning coins or paying coins for technologies, wonders, or victory points, etc. At the end of a player's turn, workers may return to the player or disappear according to the kind of action it was working on. In subsequent rounds, players MAY pick another civilization card to replace their previous one. In that case, you reset the number of your workers to the population value indicated on the new civilization card and you lose the main ability of your previous civilization, but the legacy abilities of all your civilizations last forever. In each game, a player can only pick three civilization cards in total, so deciding when to raise a new civilization and which civilization combinations to pick is a big strategic decision of players. When the 6th round ends, the player with the most victory points is the winner. —description from the designer

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
30–60 min
Age
10+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Jeffrey CCH

Publishers

1
ICE Makes

Linked items

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