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After Pablo box art
2010 Ranked #6,403

After Pablo

This cartel strategy game has competing organizations expand operations and seek control of the narcotics market after a power vacuum emerges. Success across successive seasons depends on establishing leadership while maintaining the business against rival claims.

Strategy Games Economic Fighting Area Majority / Influence Hand Management

Players

2-4

Play time

Not listed

Age

17+

Complexity

3.56/5

Rating

7.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The bloody saga of Mexican and Colombian cartels following Pablo Escobar's death. It's 1994.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The bloody saga of Mexican and Colombian cartels following Pablo Escobar's death. It's 1994. Pablo Escobar has been killed, and the Colombian Medellin cartel has been dismantled: a short lived victory for the DEA. The Mexican cartels now see an opening to establish a new organized trade. Power shifts from Colombia and now centers on Mexico as the primary distributor of narcotics. "After Pablo" tells the story of the the Mexican and Colombian cartels in the time following Escobar's death. Each player controls a cartel and must establish leadership and control of the drug market while maintaining the business of his/her operations. After several seasons, the cartel which has taken the greatest command of the narco trade will gain the trust of the market and fill the gap left by Escobar's death. The Serpent has many heads.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
120 min
Age
17+
Complexity
3.6/5
Credits and catalog connections

Credits

Designers

1
Nate Hayden

Artists

3
Mat Brinkman Nate Hayden Wendy Weibert

Publishers

2
Blast City Games Past Into Print Publishing

Linked items

No published linked games yet.