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Adeptus Titanicus Ii box art
2000 Ranked #21,049

Adeptus Titanicus Ii

A science-fiction miniatures battle has players field giant combat machines, damage enemy titans, and pursue scenario objectives. Destroying valuable targets and meeting objectives earn victory points, so the highest total wins.

Wargames Miniatures Science Fiction Fictional Events: Horus Heresy Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

?+

Complexity

2/5

Rating

5.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Originally published in one of GW's magazines in June 2000, these are revised rules for using titans (combat mechs) in an "Epic 40,000" SF-miniatures battle.

Read the full game description

Originally published in one of GW's magazines in June 2000, these are revised rules for using titans (combat mechs) in an "Epic 40,000" SF-miniatures battle. However, although they occasionally refer to the Epic 40K rules, this is only if you want to use the titans with infantry or tanks in combined armies. By themselves, these rules constitute a playable game pitting titans against titans (an "Epic 40K Lite," if you will). The concepts and mechanisms will be familiar to anyone who has played any of GW's miniatures games. Victory points are gained by damaging and destroying enemy titans, as well as by meeting the objectives of the chosen scenario. The player with the most VPs when the battle is decided is the winner. Playing time is completely arbitrary and will depend on the base point costs of the armies and the scenario being played. The rules WERE available on GW's Web site as a free downloadable PDF. However, the PDF doesn't include the objective cards that were printed on the back of the magazine where the rules first appeared, so unless this is fixed, players who have only the PDF will be limited to basic straight-ahead attack scenarios.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
120 min
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Gavin Thorpe

Publishers

1
Games Workshop Ltd.

Linked items

No published linked games yet.