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Aces Of Valor box art
2022 Ranked #10,175

Aces Of Valor

A solitaire World War I air campaign has a squadron commander fly missions, destroy targets, and earn victory points. Success can fund repairs and better aircraft, while each mission’s objective changes the risk.

Wargames Aviation / Flight World War I Solo / Solitaire Game

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.5/5

Rating

8.15

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Welcome to France! Aces of Valor is a solitaire game where you command a fighter squadron on the Western Front during World War I through a campaign of multiple missions to score as many victory points as possible to assist the war effort.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Welcome to France! Aces of Valor is a solitaire game where you command a fighter squadron on the Western Front during World War I through a campaign of multiple missions to score as many victory points as possible to assist the war effort. You can play as the Germans, or one the Entente powers (British, French, or Americans). Each aircraft counter represents the pilot and the aircraft combined, and your squadron will have up to eight at any given time. The player chooses the campaign’s duration (8, 12 or 16 missions), and draws a card to determine the objective of each mission, which includes patrols, trench strafing, photo recon, artillery spotting, balloon busting, and bomber escort. The player’s flight moves across a gridded map that is a semi-historical representation of the Western front. Anti-aircraft fire is heaviest near the trenches but can happen anywhere over enemy territory. When combat occurs, aircraft are moved to an “Initiative Track” for up to three rounds of combat, where pilot skill, aircraft performance, and luck all come into play to determine the outcome. The player earns mission points by destroying enemy aircraft and ground targets, and also by escorting bomber and 2-seater aircraft on successful bombing, photo reconnaissance and artillery support missions. When the flight lands, mission points are converted to victory points or used to repair and replace aircraft as well as upgrade aircraft to newer, better models. The goal is to earn enough victory points to achieve a minor, major or strategic victory. —description from the publisher Aircraft drawings by Vincent Bourguignon Counter and Map Design by Mark Mahaffey Cover Painting and Layout by Ivan Berryman and Randy Lein

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
30 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Erik von Rossing

Artists

3
Vincent Bourguignon Randy Lein Mark Mahaffey

Publishers

1
Legion Wargames LLC

Linked items

No published linked games yet.