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The Academy box art

The Academy

Players

3-4

Time

?-?

Age

10+

Weight

2

Rating

6.24

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

The Academy has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

The Academy has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. Although it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The Academy has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Academy is no ordinary place. Here you have to prove yourself in mysterious disciplines, above all: in role reversal! In each round of The Academy, players take on a different role, and your goal is to win tricks, complete round goals, and thereby collect awards. In the end, whoever has three awards and "The Ace in the Sleeve" wins. Distribute role cards at random. The roles "Mastermind" and "Team Player" then determine a trump suit and a round rule for the current round. With eight cards in hand, players then start to play. Each role has a special task, the fulfillment of which earns an award at the end of the round. For example, "Captain" and "Team Player" must win more tricks together than "Mastermind", whereas "Mastermind" wants to win at least as many tricks as "Captain" and "Team Player" combined. ("Rebel" has nothing to do with any of that and pursues their own goals.) The Captain leads to the first trick, and other players must follow suit, if possible; otherwise they can play any card, including trump. The winner leads to the next trick, and once all tricks have been played, players receive an award if they have met their role's goal. If no one has won, pass the roles clockwise and start a new round.

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Credits

Designers

1
Manny Dominguez

Artists

1
Dennis Lohausen

Publishers

1
AMIGO

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