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Abridged box art

Abridged

Players

?-?

Time

?-?

Age

12+

Weight

1.56

Rating

5.24

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Abridged has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Abridged offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers enough depth to keep players engaged. Overall, Abridged has a strong replayability score of 7.85.

Luck profile

The final luck score for Abridged is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"A Revolution in Bridge! aBRIDGEd is a streamlined version of the classic Bridge card game. This engaging and easy-to-learn game [20 minutes to learn] plays just like Bridge — but without the complex bidding." Two decks are included, each with colored cards numbered 2-14. Teams are chosen and 13 cards dealt to each player. Then each player declares Pass or Play, depending on whether they think their team can win at least 10 of the tricks. If a player says Play in Round 1, they are the "dummy." They lay all their cards down and declare which color will be trump (or no-trump). Each player then declares their hand's pip strength (small dots on some cards) and color count (largest quantity of one color in their hand). Starting on the dummy's left, cards are played. You must follow suit if you can; highest card of the 4 wins. [Note: if no one calls play in Round 1, players will bid on how many tricks their team can win.] After 13 tricks, one team scores points as indicated on a chart. If the declaring team fails to make their bid, the opposing team scores. Play ends after four rounds.

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Editions

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Credits

Designers

1
Maureen Hiron

Artists

1
John Kovalic

Publishers

1
Out of the Box Publishing

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