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Abducktion box art

Abducktion

Players

1-4

Time

?-?

Age

12+

Weight

1.32

Rating

7.27

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

abducktion has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

abducktion offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and scalability contribute to its replay value, while the player interaction score ensures engaging gameplay. Although it may take some time to learn, the game offers a good balance between easiness and depth. Overall, abducktion has a strong replayability score of 8.06.

Luck profile

The final luck score for Abducktion is 5.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is influenced by both luck and player strategy, making it a moderately luck-dependent game.

Overview

A 15-minute light strategy game for adults of duck matching, a UFO, and logic! Players are all interns on an alien UFO, working for an intergalactic corporation that has one main function: abducting ducks. (For research purposes, duh). But, ducks need to be collected in specific formations, and you'll have to use spatial logic and cunning to rearrange your ducks before your opponents to win! Abduct (collect) ducks in specific formations by using action cards to move your (or your opponent's) ducks around. Each player gets an individual stream board that can hold 10 ducks. Put the ducks into patterns by moving them around with action cards. When your ducks in a single color match a pattern on one of the shared formation cards, you earn the card and abduct the ducks into the UFO. Grab more ducks out of the UFO and try to make another pattern before the cards run out.

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