Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Hand-illustrated card game, fast duel of two Captains. "Choose a ship and place in front of you.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Hand-illustrated card game, fast duel of two Captains. "Choose a ship and place in front of you. Remove cannon cards from the deck (each player takes four and places them in front of their ship.) Shuffle the remaining cards and deal five cards to you and your opponent. Place the remaining cards and the hole markers between you; leave some space for the discard pile (e.g. used cannonballs, parrot, spyglass). Player take turns. You can play two cards for turn (e.g. you can load your cannon using 'the cannonball' card and then fire it by using 'the boom' card). At the end of your turn draw cards from the draw pile, so that you have five cards in your hand. It's your opponent's turn now. (...)The game can be completed in two ways: when the deck is depleted, or when there are no cannons on one of the ships(...)" More details are described in the manual.