Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Modular Board
Build the play area from interchangeable sections that vary between games.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Read the full game description
It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition. In The 7th Continent, a solo or cooperative "choose-your-own-adventure" exploration board game, you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series, you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders, you have to use every ounce of wit and cunning to survive, crafting tools, weapons, and shelter to ensure your survival. Unlike most board games, it will take you many, MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)... or die trying. Fortunately, The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on, just like in a video game! The "Classic Edition" includes 3 curses for players to face – “The Voracious Goddess”, “An offering to the Guardians”, “The Bloody Hunt” – and contains 849 cards, 2 storage trays, 34 dividers, 9 cardboard figures with plastic stands, 8 dice, a 24-page rule booklet and 1 player aid. It differs from the “Collector Edition” of The 7th Continent, that was available via Serious Poulp's two successful Kickstarter campaigns, in that it lacks all of Kickstarter exclusives (1 curse, 2 characters, 113 adventure cards, and component upgrades such as the plastic figures, discard pile holder and magnifying glass).