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50 Clues: Keepers Of Evil box art

50 Clues: Keepers Of Evil

Players

1-5

Time

?-?

Age

16+

Weight

3

Rating

6.77

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

The game 50 Clues: Keepers of Evil has a high replayability score, offering a great degree of variability in each playthrough with its diverse gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve, making it accessible to a wide range of players.

Luck profile

The final luck score for 50 Clues: Keepers of Evil is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Years ago, a dead boy mysteriously disappeared after a bomb blast, leaving only traces of blood at the scene. Now, promising clues have shown up, but not everyone wants you to find the boy. ”Keepers of Evil” is the third part of the Hunt for Maria trilogy. 50 Clues® is an award-winning immersive puzzle game that offers the experience of an escape room, but in a format that can be played at home. —description from publisher

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