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50 Clues: The Home Temple box art

50 Clues: The Home Temple

Players

1-5

Time

?-?

Age

16+

Weight

2

Rating

6.09

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.6

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate interaction with a good balance of direct and strategic confrontation, requiring frequent attention to other players' actions. Limited emphasis on cooperation.

Replay value

The game 50 Clues: The Home Temple has a high replayability score of 7.95 out of 10. It offers a great degree of variability in each playthrough with its variable setups and random elements. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game also provides deep strategic possibilities and room for improvement in tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

The final luck score for 50 Clues: The Home Temple is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

The boy did not seem completely normal. Very pale and paranoid. Vigilant citizens were concerned and contacted police, who followed the boy to a nearby townhouse. During the game, you must imagine that you are a plainclothes police officer. You have entered a house without a warrant, although the boy seemed a bit reluctant to let you in. He looks to be around 12 years old and seems to be home alone. You just want to have a look around and, perhaps, chat with his parents. The Home Temple is a free 18-card mini-game, that is available at game conventions, in stores, and as a download for print’n’play. It serves as an introduction to the 50 Clues universe. 50 Clues is an immersive puzzle game that offers the experience of an escape room, but in a format that can be played at home. You combine objects, solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises. —description from the publisher

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Credits

Designers

1
Jeppe Norsker

Artists

1
Jeppe Norsker

Publishers

1
Norsker Games

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