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404: Law Not Found box art
Rich game profile

404: Law Not Found

404: Law Not Found is a competitive action programming game with hidden objectives. Players take the role of robots that awaken after an upgrade to find their three laws replaced with nonsensical directives such as "Explore Breathing" or "Improvise Science". Players race to compl...

Players

2-6

Time

?-?

Age

12+

Weight

2.29

Rating

5.78

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Replay value

The game 404: law not found has a high replayability score, offering a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value. While it may not be the easiest game to learn, it offers a rewarding experience for players who invest time in mastering its tactics and strategies.

Luck profile

The final luck score for 404: law not found is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

What ABG knows about this game

404: Law Not Found is a competitive action programming game with hidden objectives. Players take the role of robots that awaken after an upgrade to find their three laws replaced with nonsensical directives such as "Explore Breathing" or "Improvise Science". Players race to complete objectives based on these directives, the first player to complete all three directives wins the game. The game opens with players drafting directives, providing them with a partial knowledge of each others' objectives. Each turn the ship encounters an obstacle, such as a meteor or enemy ship. Once that's been revealed the (relatively helpless) human crew make a quick reaction. Then the bulk of the turn is spent by the players choosing actions for their robots to take in service to their directives, before finally the event is resolved if it has not been neutralized in some way. The game ends once a player completes all three directives or the ship has encountered ten events. The actions are general (move right, move left, turn on the machine in this room) and the directives might specify interactions with any part of the game (events, items, crew, machines, other robots). The wellbeing of the ship or its crew has no special place in the victory conditions, the state of the ship at the end of a game where a robot has to "Empower Technology" (repair at least two damaged machines) might differ from one in which a robot is trying to "Improvise War" (fire a living crewman and hit an enemy ship).

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Commerce mapping

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Credits

People and publishers

Designers

1
Gregory Carslaw

Artists

1
Ludwin Schouten

Publishers

2
(Web published) 3DTotal Games

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