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404: Law Not Found box art
2013 Ranked #20,051

404: Law Not Found

This hidden-objective action-programming game has robots draft directives, plan actions, and complete all three objectives first. Shared ship events and partial knowledge of rivals’ directives create opportunities to neutralize threats or pursue strange personal goals.

Thematic Games Print & Play Science Fiction Action Queue Area Movement

Players

2-6

Play time

Not listed

Age

12+

Complexity

2.29/5

Rating

5.78

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

404: Law Not Found is a competitive action programming game with hidden objectives. Players take the role of robots that awaken after an upgrade to find their three laws replaced with nonsensical directives such as "Explore Breathing" or "Improvise Science".

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

404: Law Not Found is a competitive action programming game with hidden objectives. Players take the role of robots that awaken after an upgrade to find their three laws replaced with nonsensical directives such as "Explore Breathing" or "Improvise Science". Players race to complete objectives based on these directives, the first player to complete all three directives wins the game. The game opens with players drafting directives, providing them with a partial knowledge of each others' objectives. Each turn the ship encounters an obstacle, such as a meteor or enemy ship. Once that's been revealed the (relatively helpless) human crew make a quick reaction. Then the bulk of the turn is spent by the players choosing actions for their robots to take in service to their directives, before finally the event is resolved if it has not been neutralized in some way. The game ends once a player completes all three directives or the ship has encountered ten events. The actions are general (move right, move left, turn on the machine in this room) and the directives might specify interactions with any part of the game (events, items, crew, machines, other robots). The wellbeing of the ship or its crew has no special place in the victory conditions, the state of the ship at the end of a game where a robot has to "Empower Technology" (repair at least two damaged machines) might differ from one in which a robot is trying to "Improvise War" (fire a living crewman and hit an enemy ship).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–5
Play time
60 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Gregory Carslaw

Artists

1
Ludwin Schouten

Publishers

2
(Web published) 3DTotal Games

Linked items

No published linked games yet.