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1961 box art
2022 Ranked #18,817

1961

This Cold War card game has rival nations build capabilities, spy, and launch missiles while pursuing one of three victory paths. Each missile risks a counterstrike, so the space race, diplomacy, and nuclear survival remain dangerously intertwined.

Card Game Print & Play Multi-Use Cards Player Elimination

Players

2-6

Play time

5-20 min

Age

12+

Complexity

1.67/5

Rating

8.35

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

1961 is a Cold War card game where players take turns bolstering their nation, spying on enemies, and launching missiles. As tensions mount, the threat of nuclear war looms overhead, and players strive toward technological victory, world peace, or mutually assured destruction.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

1961 is a Cold War card game where players take turns bolstering their nation, spying on enemies, and launching missiles. As tensions mount, the threat of nuclear war looms overhead, and players strive toward technological victory, world peace, or mutually assured destruction. Players take turn drawing one card, playing one card, and activating any available buildings. There are three ways to play a card - as an Action (one-time use), as a Building (permanent, destructible resource), or as Supply (face down on a building, acting defensively). Launching missiles is the primary mechanic of the game. Players must take caution though, as each launch risks activating enemy counter missile known as Response Systems. 1) Win the Space Race by stacking five cards on your Moon Lander. 2) Build 3 Embassies to achieve diplomatic world peace. 3) Be the sole survivor of a nuclear wipeout. - Description from the Publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
1
Play time
5–20 min
Age
12+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Blake Propach

Artists

1
Michael Kuroda

Publishers

1
House Fish Balloon, LLC

Linked items

No published linked games yet.