Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
?-?
Time
180-240
Age
12+
Weight
3.2
Rating
6.74
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation.
The game 1895 Namibia has a high replayability score, indicating a great degree of variability, strategic depth, and scalability. The presence of expansions and the moderate easiness to learn also contribute to its replay value.
The final luck score for 1895 Namibia is 7.67, indicating a game that relies more on player decisions and strategy rather than random elements. Randomness has minimal impact on the game outcome, and players have substantial ability to mitigate luck through strategic decisions and planning. The game is primarily determined by player strategy and decisions, with luck playing a minor role.
A self published 18xx variation set in Namibia. Designed especially for three players. Excerpt from rules by game author: 'Often there are only three or four players who want to play 18xx. Or sometimes after a long day of 18xx only few players remain, who want to play another short 18xx-game. Although there are a large number of 18xx-games already, there are only few 18xx-games for three players. Therefore I decided to develop this game. I chose Namibia because my little sister lived there several years and sent me a lot of information and historical maps. The main theme of this game is not complex railroad construction. The number of brown tiles is limited, so that there will be no useless delay in the end of the game (when everything has been decided). Many hexes of the plan probably won't be used, but this is realistic in view of the Namibian geography.'
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