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1851: Kentucky & Tennessee box art

1851: Kentucky & Tennessee

Players

3-5

Time

?-?

Age

14+

Weight

3.27

Rating

6.75

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good mix of direct and strategic confrontation.

Replay value

1851: Kentucky & Tennessee has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game allows room for players to improve their strategy over time, with deep strategic possibilities. It adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a rewarding and engaging experience for players.

Luck profile

1851: Kentucky & Tennessee has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

1851 is an 18xx game set in Kentucky and Tennessee. Designed for smaller groups and shorter playing time, it features only six corporations on a map with 84 spaces (about the size of 1830: Railways & Robber Barons). The stock market is also streamlined -- all shares are always sold at market price, as there is no "par price".

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Mark Derrick Chris Lawson

Publishers

1
Chris Lawson