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1830 Cardgame box art

1830 Cardgame

Players

3-6

Time

?-?

Age

?+

Weight

2.4

Rating

6.35

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

The 1830 cardgame has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience for players.

Luck profile

The 1830 cardgame has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

1830 Cardgame is an economic slugfest by the designer of railroad games like Lokomotive Werks and Union vs. Central, and your goal is to have the most money on hand at game's end. Each turn you draw a card from one of three face-up cards, then perform one of four actions: Buy a share, paying the cost. Buy a train, which (strangely) costs nothing. Build a station. Pay dividends. Each share is worth the number of stations a company has that have trains to service them. As in 1830: Railways & Robber Barons, an inspiration for this design, trains must be purchased in order; players are limited in the number of trains they can own. The game ends after all shares have been purchased, all "8" trains have been acquired, or twelve dividend payouts have been made. Released as part of the 2012 Essen package from Winsome.

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Editions

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Commerce

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Credits

Designers

1
Dieter Danziger

Publishers

1
Winsome Games

Linked items

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