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18 India box art
2023 Ranked #9,828

18 India

An operational railroad game has players develop railway interests across India under changing conditions. Pre-game variability replaces in-game randomness, so each session demands different plans for navigating the evolving network.

Trains Stock Holding Series: 18xx

Players

2-5

Play time

150-240 min

Age

?+

Complexity

4.4/5

Rating

7.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

India's railroad history began in 1837 when The Red Hill Railway used the country's first steam-powered locomotive to carry stone for road work to Madras, modern-day Chennai. In 1845, India's first railway was incorporated, the Madras Railway.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

India's railroad history began in 1837 when The Red Hill Railway used the country's first steam-powered locomotive to carry stone for road work to Madras, modern-day Chennai. In 1845, India's first railway was incorporated, the Madras Railway. Sixteen years later, on a warm April day in 1853, a 14-carriage train carrying 400 passengers was hauled 21 miles by three steam locomotives - the Sahib, Sindh, and Sultan - and passenger railway service was thus initiated in India. From there, as they say, the rest is history, and India today has the world's fourth-largest railway network. 18 India is an operational railroad game for 2 to 5 people that plays in about 3 hours. The game is inspired by 1829 Mainline by Francis Tresham, and while the venerable Mr. Tresham created some novel mechanics for that game, many of them are not ideal for players that eschew in-game randomness. In 18 India, those random elements are transformed into an amazing level of pre-game variability, which gives each session of the game a different character.

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1

Mechanism

1

Family

2

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Editions

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2–5
Best with
3–5
Play time
150–240 min
Complexity
4.4/5
Credits and catalog connections

Credits

Designers

4
Michael Carter Anthony Fryer John Harres Nick Neylon

Artists

1
Chris Whitpan

Publishers

1
GMT Games

Linked items

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