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10 Tage Durch Deutschland box art
2012 Ranked #18,300

10 Tage Durch Deutschland

This route-building tile game has travelers draw and swap tiles to complete a valid ten-day journey through Germany before rivals. Regions must connect geographically, while train tiles bridge same-colored areas and make every replacement matter.

Educational Exploration Set Collection Hand Management

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.5/5

Rating

6.29

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.7/5

High replayability

Interaction 3.2/5

Low interaction

Player scaling 4.5/5

Scales well

Strategic depth 3.8/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

10 Tage durch Deutschland – the latest title in Moon and Weissblum's 10 Days in... series – has players trying to complete a ten-day "journey" through Germany.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

10 Tage durch Deutschland – the latest title in Moon and Weissblum's 10 Days in... series – has players trying to complete a ten-day "journey" through Germany. The first player to do so wins. Each player has a rack that holds ten tiles; each tile shows a section of Germany (with the sections having five different colors) or a train (with trains coming in the same five colors as well as white). To start the game, players shuffle all the tiles face down, then draw tiles one at a time, placing each tile in a specific place on their rack. On a turn, a player either draws a tile from the deck or from one of the three face-up stacks of tiles. The player can then either discard this tile or replace one tile on his rack with this new tile, discarding the old one. The goal is to create a "valid" journey in which all adjacent tiles are connected in the proper ways. More specifically, the first and last tiles on the rack must be regions, not trains. Two adjacent region tiles must be adjacent on the game board, too. A colored train can connect two regions of the same color; a bus acts as a wild region. Players continue to take turns until someone completes his journey and wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
30 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

2
Alan R. Moon Aaron Weissblum

Publishers

1
Ravensburger

Linked items

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