allboardgames.com
10 Days In Asia box art
2007 Ranked #3,294

10 Days In Asia

Route-building tile game where travelers arrange a continuous ten-day journey across Asia by train, plane, ship, and foot. Every replacement changes the itinerary, so each tile must improve your route while preserving the links needed from start to finish.

Family Games Educational Travel Connections Hand Management

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.43/5

Rating

6.68

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the back of the box: You have 10 DAYS in ASIA - touring by train, airplane, ship, or on foot. Chart your course from start to finish using destination and transportation tiles.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the back of the box: You have 10 DAYS in ASIA - touring by train, airplane, ship, or on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outmaneuver your fellow travelers. The first traveler to make connections for a ten day journey wins the game. In this fourth installment of the 10 Days in series, the players are touring Asia, arranging their tiles on the ten days (open spots) of their trays to create a string of consecutive steps that, once completed, creates one consecutive journey. Tiles of neighboring countries may be placed side-by-side on the tray, with trains, ships and airplanes connecting distant countries depending on where they are located. Tiles cannot be rearranged in a tray, but must be replaced one at a time from the few face-up tiles available to all players, or from a random draw. This installment introduces railroads which allow players to connect any countries that have stops along a selected rail line. These work in addition to the now-familiar airlines (connecting countries of the same color), and ocean liners (although now you have two oceans to contend with).

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
25 min
Age
10+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

2
Alan R. Moon Aaron Weissblum

Artists

2
John Kovalic Cathleen Quinn-Kinney

Publishers

1
Out of the Box Publishing

Linked items

No published linked games yet.